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Kinematics SUVAT Solver

Stuck on a motion problem? Enter the values you know — distance, initial velocity, final velocity, acceleration or time — and leave the rest blank. The solver applies all five SUVAT equations of motion and fills in the missing quantities with a step-by-step breakdown.

s = distance (m)  ·  u = initial velocity (m/s)  ·  v = final velocity (m/s)  ·  a = acceleration (m/s2)  ·  t = time (s)

VariableYour valueSolved value

How to use

  1. Fill in every value you know and leave unknown boxes empty.
  2. Click Solve — or just type, solving happens live too.
  3. Each step shows which equation of motion was used.

Note: These equations assume constant acceleration in a straight line. You need at least three known values to solve the rest.

Tips

Frequently Asked Questions (FAQ)

What does the Kinematics SUVAT Solver do?

Enter any three known values - distance, initial velocity, final velocity, acceleration or time - and the solver finds the missing SUVAT values.

Which equations does it use?

All five equations of motion. Each step shows which equation was used, so it works as study help too.

Do I have to click Solve every time?

No. Solving happens live as you type; the Solve button is just a shortcut.

What units should I enter?

Distance in metres, velocities in metres per second, acceleration in metres per second squared and time in seconds. Leave the unknown values blank.